Cannot open include file "CreatureMeshComponent.h": No such file or directory

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rasponien
Posts: 8
Joined: Sun Sep 24, 2017 10:53 am

Cannot open include file "CreatureMeshComponent.h": No such file or directory

Post by rasponien » Tue Sep 26, 2017 9:59 am

Hello!

I am not sure if I opened this thread in a wrong section, but I have a problem with including CreatureMeshComponent into my AICharacter class. I ask for help, because I couldn't find any information, how to configure creature animations in c++.
I feel I should ask less from now on, as I've opened so many threads already. I hope it's not a problem :)

I've created most of my game logic in c++ and used blueprints where neccessary.
When I add the line into my AICharacter class file - #include "CreaturePlugin/Public/CreatureMeshComponent.h". It says the following:
fatal error C1083: Cannot open include file: 'CreatureMeshComponent.h': No such file or directory
even though the path in my mind seems correct.

I am using CreatureEditorAndPlugin plugin.

Waiting for your response,
With regards!

chong
Posts: 838
Joined: Thu Feb 19, 2015 2:21 am

Re: Cannot open include file "CreatureMeshComponent.h": No such file or directory

Post by chong » Fri Sep 29, 2017 2:26 am

Hello,

This is a UE4 specific question actually, you should look into learning how to include headers from other folders into your current project. Take a look here for some hints:

https://answers.unrealengine.com/questi ... lugin.html

Cheers

rasponien
Posts: 8
Joined: Sun Sep 24, 2017 10:53 am

Re: Cannot open include file "CreatureMeshComponent.h": No such file or directory

Post by rasponien » Mon Oct 02, 2017 11:00 am

Hello!

I feel terribly dumb right now. I should have checked I've added this particular dependency first..

Thanks alot for being open to those dumb questions I repeatedly bomb you with! :)

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