Hello!
I am not sure if I opened this thread in a wrong section, but I have a problem with including CreatureMeshComponent into my AICharacter class. I ask for help, because I couldn't find any information, how to configure creature animations in c++.
I feel I should ask less from now on, as I've opened so many threads already. I hope it's not a problem
I've created most of my game logic in c++ and used blueprints where neccessary.
When I add the line into my AICharacter class file - #include "CreaturePlugin/Public/CreatureMeshComponent.h". It says the following:
fatal error C1083: Cannot open include file: 'CreatureMeshComponent.h': No such file or directory
even though the path in my mind seems correct.
I am using CreatureEditorAndPlugin plugin.
Waiting for your response,
With regards!
Cannot open include file "CreatureMeshComponent.h": No such file or directory
Re: Cannot open include file "CreatureMeshComponent.h": No such file or directory
Hello,
This is a UE4 specific question actually, you should look into learning how to include headers from other folders into your current project. Take a look here for some hints:
https://answers.unrealengine.com/questi ... lugin.html
Cheers
This is a UE4 specific question actually, you should look into learning how to include headers from other folders into your current project. Take a look here for some hints:
https://answers.unrealengine.com/questi ... lugin.html
Cheers
Re: Cannot open include file "CreatureMeshComponent.h": No such file or directory
Hello!
I feel terribly dumb right now. I should have checked I've added this particular dependency first..
Thanks alot for being open to those dumb questions I repeatedly bomb you with!
I feel terribly dumb right now. I should have checked I've added this particular dependency first..
Thanks alot for being open to those dumb questions I repeatedly bomb you with!