Construct 3 support

Discuss issues pertaining to the various game/web runtimes of Creature here.
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neovive
Posts: 11
Joined: Thu Jul 23, 2015 2:53 am

Construct 3 support

Post by neovive » Sun Nov 05, 2017 3:54 am

With the pending release of Construct 3 (www.construct.net), Scirra seems to be moving towards a fully web-based platform built on WebGL ( https://www.scirra.com/blog/198/constru ... chitecture). If feasible, are you planning to support a runtime for Construct 3? Here is the add-on SDK doc: https://www.construct.net/make-games/manuals/addon-sdk. Thanks.

chong
Posts: 838
Joined: Thu Feb 19, 2015 2:21 am

Re: Construct 3 support

Post by chong » Sun Nov 05, 2017 5:13 am

Hello,

Thanks for the links, will take a look at them when I get the cycles.
The issue with Construct 2 before was that their API was very limited and did not allow for many things, including accessing and displaying very important attributes/values associated with the Creature Asset. I am not sure if these restrictions are still in place in the new SDK, will have to take a look to find out.

Cheers

neovive
Posts: 11
Joined: Thu Jul 23, 2015 2:53 am

Re: Construct 3 support

Post by neovive » Sun Nov 05, 2017 6:48 pm

Sounds great! I've been using Phaser for now, but am very interested in Construct3 for teaching a middle school game development club. My goal is to animate their hand-drawn art in Creature to use in their games.

Here are a few GitHub issues that you might find useful:
https://github.com/Scirra/Construct-3-bugs/issues/510
https://github.com/EsotericSoftware/spi ... issues/762

chong
Posts: 838
Joined: Thu Feb 19, 2015 2:21 am

Re: Construct 3 support

Post by chong » Sun Nov 05, 2017 7:00 pm

Hello,

Yes indeed and thanks for the links. The issue is their documentation for the plugin SDK is very vague, specifically they do not cover any sort of rendering/drawing examples. I somehow suspect their API is still limiting plugin devs from rendering out anything in editor mode.
If somebody can gather information from them that we are interested in integrating the Creature runtimes into their system in a more complete/holistic way, that will be great. As of right now, the information I am getting from them is insufficient for a proper robust plugin implementation.

Thanks

psychoanima
Posts: 5
Joined: Mon Apr 11, 2016 11:25 pm

Re: Construct 3 support

Post by psychoanima » Thu Mar 29, 2018 11:42 pm

Hi Chong, have you check their sdk manual page?

https://www.construct.net/rs/make-games ... /addon-sdk

chong
Posts: 838
Joined: Thu Feb 19, 2015 2:21 am

Re: Construct 3 support

Post by chong » Fri Mar 30, 2018 1:38 am

Hello,

I just took a look and could not find an efficient way to render triangulated meshes in their SDK yet.

Thanks

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