Blending in creaturepack

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servusdei
Posts: 5
Joined: Thu Dec 21, 2017 4:13 pm

Blending in creaturepack

Post by servusdei » Thu Apr 26, 2018 7:01 am

Hello,
I have an issue when I blend from animations to another; I'm using creaturepack in Construct2.
Some animation will blend without error, but some will trigger the following error:
"cannot read begintime of undefined"
in:
https://github.com/kestrelm/Creature_We ... ule.js#L88

Do you have any idea why ?

Thanks.

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Blending in creaturepack

Post by chong » Thu Apr 26, 2018 7:21 am

Hello,

I think it could be the gap step compression has not been ported to the JS version of CreaturePack, this is only supported in the newer ( and faster ) WebAssembly version. You might want to try exporting with Gap Step of 1 for the JS version.

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