Hello,
I have an issue when I blend from animations to another; I'm using creaturepack in Construct2.
Some animation will blend without error, but some will trigger the following error:
"cannot read begintime of undefined"
in:
https://github.com/kestrelm/Creature_We ... ule.js#L88
Do you have any idea why ?
Thanks.
Blending in creaturepack
Re: Blending in creaturepack
Hello,
I think it could be the gap step compression has not been ported to the JS version of CreaturePack, this is only supported in the newer ( and faster ) WebAssembly version. You might want to try exporting with Gap Step of 1 for the JS version.
I think it could be the gap step compression has not been ported to the JS version of CreaturePack, this is only supported in the newer ( and faster ) WebAssembly version. You might want to try exporting with Gap Step of 1 for the JS version.