Is there a simple way to know when one animation that has blended into another animation has been completed? I am overriding the CreatureGameAgent.AnimationReachedEnd and logging when that event is fired. Then I change the Blend_Speed to something slow like 0.01f. When I select an animation, the AnimationReachedEnd event fires, even though the animation is still drawing (because of the blend speed).
Wermfood.
How to Detect when BlendAnimation is Complete
Re: How to Detect when BlendAnimation is Complete
Hello,
Sorry there really isn't an accurate way to do this since it is blending and blending means a mix of animations.
Thanks
Sorry there really isn't an accurate way to do this since it is blending and blending means a mix of animations.
Thanks
Re: How to Detect when BlendAnimation is Complete
Well that stinks! . I really loved the way that the blends made my animation look. Although now - I have discovered Morph targets and am going off on that tangent now hahaha.
Thanks for the quick response as always!
Wermfood
Thanks for the quick response as always!
Wermfood