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How to Detect when BlendAnimation is Complete

Posted: Thu Jul 04, 2019 1:57 am
by wermfood
Is there a simple way to know when one animation that has blended into another animation has been completed? I am overriding the CreatureGameAgent.AnimationReachedEnd and logging when that event is fired. Then I change the Blend_Speed to something slow like 0.01f. When I select an animation, the AnimationReachedEnd event fires, even though the animation is still drawing (because of the blend speed).

Wermfood.

Re: How to Detect when BlendAnimation is Complete

Posted: Fri Jul 05, 2019 12:46 am
by chong
Hello,

Sorry there really isn't an accurate way to do this since it is blending and blending means a mix of animations.

Thanks

Re: How to Detect when BlendAnimation is Complete

Posted: Fri Jul 05, 2019 3:51 pm
by wermfood
Well that stinks! :D . I really loved the way that the blends made my animation look. Although now - I have discovered Morph targets and am going off on that tangent now hahaha.

Thanks for the quick response as always!
Wermfood