Assigning material to specific region unity

Discuss issues pertaining to the various game/web runtimes of Creature here.
Post Reply
DevilCult
Posts: 1
Joined: Sun Oct 27, 2019 10:53 pm

Assigning material to specific region unity

Post by DevilCult » Mon Jul 13, 2020 7:25 pm

Hello, im making a tree falling animation for my game using creature and unity. My normal trees in unity (not animated) have a material for the trunk and one for the leaf which is a shader to add some vertex movement on it when there is wind. I want to add taht same material to the leaf of my animated object i make with creature.

I cannot find where i can make a new submesh in creature so i can add a specific material to it. Any idea how i could accomplish this?

Thanks!

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Assigning material to specific region unity

Post by chong » Tue Jul 14, 2020 7:43 am

Hello,

The easiest way if you are ok with just skin mesh animation is to export as FBX and bring it into Unity. Then you can use the standard FBX pipeline in Unity for that.

Thanks

Post Reply