[UE4] Does the runtime support higher FPS than the native animation?

Discuss issues pertaining to the various game/web runtimes of Creature here.
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jfaz
Posts: 5
Joined: Thu Nov 19, 2020 6:43 am

[UE4] Does the runtime support higher FPS than the native animation?

Post by jfaz » Thu Nov 19, 2020 11:18 pm

Hello,

With 3D, if you create an animation at 25 FPS and import it into unreal, the space between those frames gets subdivided by the engine so that no matter what framerate your game is running at, it will match it in order to look smooth. So a 25 FPS animation in a 120 FPS game *looks* like a 120 FPS animation. Does the Creature runtime support this? Seeing as blending/smoothing between different animations is supported.

Thanks!

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: [UE4] Does the runtime support higher FPS than the native animation?

Post by chong » Thu Nov 19, 2020 11:34 pm

Check this out here:
https://github.com/kestrelm/Creature_UE ... dget.h#L40

There is a setting called animation_speed. All animation playback in Creature is interpolated so you should get a smooth result.

Thanks

jfaz
Posts: 5
Joined: Thu Nov 19, 2020 6:43 am

Re: [UE4] Does the runtime support higher FPS than the native animation?

Post by jfaz » Thu Nov 19, 2020 11:55 pm

Wonderful, thanks!

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