WebGL Runtimes ready for Phaser 3.5

Discuss issues pertaining to the various game/web runtimes of Creature here.
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chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

WebGL Runtimes ready for Phaser 3.5

Post by chong » Mon Mar 29, 2021 4:31 am

Creature WebGL runtimes now ready for Phaser 3.5:
https://github.com/kestrelm/Creature_We ... er/Phaser3

Cheers

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