LibGDX Runtime Setup Help

Discuss issues pertaining to the various game/web runtimes of Creature here.
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Tritonn204
Posts: 1
Joined: Tue Aug 17, 2021 3:57 am

LibGDX Runtime Setup Help

Post by Tritonn204 » Tue Aug 17, 2021 4:00 am

Hello everyone, I apologize if this is a very basic thing but I can't figure it out.

I am trying to setup a libGDX app with the libGDX runtime using Eclipse as my IDE, but I am completely stumped on the initial configuration. Can't find any guides or direct documentation on the subject, and it is throwing me for a loop as I haven't worked much with gradle based libraries/runtime environments.

Could someone point me in the right direction here?

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: LibGDX Runtime Setup Help

Post by chong » Tue Aug 17, 2021 11:27 am

Hello,

Sorry support for Creature2D is more mature on other frameworks like Unity, UE4 and WebGL ( Phasor etc. ).

Thanks

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