Working on a puppet system in Godot using Morph Targets

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HeroicNate
Posts: 9
Joined: Wed Apr 14, 2021 3:51 am

Working on a puppet system in Godot using Morph Targets

Post by HeroicNate » Mon Jun 28, 2021 10:52 pm

I'm planning on combining morph targets with skin swapping to make a gamepad controlled puppet. This is my first basic prototype:
https://www.youtube.com/watch?v=E9yjvklg8Oo

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Working on a puppet system in Godot using Morph Targets

Post by chong » Tue Jun 29, 2021 1:38 pm

The dynamic look on your controller puppet is amazing! Pretty impressive stuff...

Cheers

HeroicNate
Posts: 9
Joined: Wed Apr 14, 2021 3:51 am

Re: Working on a puppet system in Godot using Morph Targets

Post by HeroicNate » Tue Jun 29, 2021 8:13 pm

Thanks. That's just a set of four morph targets. I'm planning on breaking things into more pieces so that I can control the body, eyes, and some appendages separately.

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