repeated crashes, huge slowdown (RESOLVED: reduce mesh complexity )
-
- Posts: 5
- Joined: Mon Nov 07, 2016 5:51 am
repeated crashes, huge slowdown (RESOLVED: reduce mesh complexity )
In the last 48 hours, every time I click to drag in any mode, there is a 3 second delay that staggers the bones or whatever I'm controlling, and then I have to close the program, without saving when it decides to not respond.
Re: repeated crashes, huge slowdown
Hello,
Sorry to hear about your issues.
There are previous versions you can try downloading here:
http://www.kestrelmoon.com/creature/pre ... sions.html
In the meantime, can you let me know what sort of project you have that is causing the slowdown? How many bones etc. are constructed for the character and what does the scene look like?
If you want, you can upload the project to a service like Dropbox, send me a private msg via the forum and I can investigate.
Thanks
Sorry to hear about your issues.
There are previous versions you can try downloading here:
http://www.kestrelmoon.com/creature/pre ... sions.html
In the meantime, can you let me know what sort of project you have that is causing the slowdown? How many bones etc. are constructed for the character and what does the scene look like?
If you want, you can upload the project to a service like Dropbox, send me a private msg via the forum and I can investigate.
Thanks
-
- Posts: 5
- Joined: Mon Nov 07, 2016 5:51 am
Re: repeated crashes, huge slowdown
I performed boundary remesh and it looks like I had too many triangles. Thank you.
Re: repeated crashes, huge slowdown
Hello,
No problem. I will look into optimizing the meshing routines for huge numbers of triangles in the future, but this is a much more challenging issue.
Cheers
No problem. I will look into optimizing the meshing routines for huge numbers of triangles in the future, but this is a much more challenging issue.
Cheers
-
- Posts: 5
- Joined: Mon Nov 07, 2016 5:51 am
Re: repeated crashes, huge slowdown
To be fair, I didn't mean to have so many triangles. So, my bad. Thank you though