UE4 4.22 LiveSync not working eventhough I'm in Pro Version

Discuss issues pertaining to the various game/web runtimes of Creature here.
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AlienDSM
Posts: 5
Joined: Wed Aug 28, 2019 2:38 am

UE4 4.22 LiveSync not working eventhough I'm in Pro Version

Post by AlienDSM » Sat Nov 16, 2019 10:34 am

I have a question regarding LiveSync and also C++ logic with Creature. I have download the plugin from the Unreal store(it is updated to 4.22 btw), but I don't see the Livesync functionality on my CreatureMesh. Also, what include header path is for the CreatureMesh and logic? I have dig into the Ue4 source to add the path for the creature but it never gets the methods or references. Am I missing something? do I have to physically add the github runtime onto the plugin folder of my Unreal project? Thanks in advance.

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: UE4 4.22 LiveSync not working eventhough I'm in Pro Version

Post by chong » Sat Nov 16, 2019 1:09 pm

Hello,

You should download the CreaturePlugin from the Github page:
https://github.com/kestrelm/Creature_UE4

That version is updated to UE4.23. Also, LiveSync I believe is for the standard runtime, not the CreaturePack version ( which is the store version ). In summary, try the Github version first.

Thanks

AlienDSM
Posts: 5
Joined: Wed Aug 28, 2019 2:38 am

Re: UE4 4.22 LiveSync not working eventhough I'm in Pro Version

Post by AlienDSM » Sat Nov 16, 2019 3:34 pm

Oh ok, so basically dont use the store creature pack and put the runtime on the project plugin folder. And also I forgot that I need the ik metadata for the live sync.

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