Morph Target for Javascript (PixiJS/Phaser)
Morph Target for Javascript (PixiJS/Phaser)
Hi, there are only tutorials on how to use morph target for unity, ue4, and godot.
https://www.kestrelmoon.com/creaturedoc ... gines.html
I'm wondering if you could please add it in documentation for JS export?
Thanks!
https://www.kestrelmoon.com/creaturedoc ... gines.html
I'm wondering if you could please add it in documentation for JS export?
Thanks!
Re: Morph Target for Javascript (PixiJS/Phaser)
Hello,
Sorry this feature is only available for native game engines at the current moment.
Thanks
Sorry this feature is only available for native game engines at the current moment.
Thanks
Re: Morph Target for Javascript (PixiJS/Phaser)
That's not good to hear, then what game engine has the most support? Unity?
Re: Morph Target for Javascript (PixiJS/Phaser)
You can try: Unity, UE4 . Godot engine has reasonable support too.
The reason why Morph Targets aren't in is mostly because of performance.
Cheers
The reason why Morph Targets aren't in is mostly because of performance.
Cheers
Re: Morph Target for Javascript (PixiJS/Phaser)
I'm still deciding on what game engine to use, what features are not available on Godot?
Just now I also can't get blend animation to work on PixiJS runtime
Just wondering - so the javascript game engine doesn't work? BabylonJS, ThreeJS? WASM? I tried the skin swapping demo and none worked.
Just now I also can't get blend animation to work on PixiJS runtime
Just wondering - so the javascript game engine doesn't work? BabylonJS, ThreeJS? WASM? I tried the skin swapping demo and none worked.
Re: Morph Target for Javascript (PixiJS/Phaser)
SkinSwapping and Blending both work, you can check to see if the assets were correctly loaded.
It's the morph targets that do not.
For SkinSwapping, please take a look at how the API is called:
https://github.com/kestrelm/Creature_We ... -Demo.html
It's the morph targets that do not.
For SkinSwapping, please take a look at how the API is called:
https://github.com/kestrelm/Creature_We ... -Demo.html
Re: Morph Target for Javascript (PixiJS/Phaser)
I used the demo you provided and try to run it on my local webserver, but it didn't work. (downloaded from github)
https://prnt.sc/s9y9hx
All the skins are applied and I couldn't change it at all, what's supposed to happen?
Blending also doesn't work, neither does AutoBlendTo. It just switch to new pose immediately.
https://prnt.sc/s9y9hx
All the skins are applied and I couldn't change it at all, what's supposed to happen?
Blending also doesn't work, neither does AutoBlendTo. It just switch to new pose immediately.
Re: Morph Target for Javascript (PixiJS/Phaser)
Hello,
I recommend you try:
https://github.com/kestrelm/Creature_We ... er/Phaser3
And the sample for blending animation works ( just tested ):
https://github.com/kestrelm/Creature_We ... ample.html
This is also using CreaturePack which is much more optimal/high performance than the regular export format.
For SkinSwapping and other more advanced operations, I recommend you try CocosCreator ( also a JS engine ):
https://github.com/kestrelm/Creature_We ... cosCreator
The PixiJS SkinSwapping might have issues depending on the version since the engine itself might have disabled dynamic indexing ( it worked in the previous versions ). This will need to be investigated.
I recommend you try:
https://github.com/kestrelm/Creature_We ... er/Phaser3
And the sample for blending animation works ( just tested ):
https://github.com/kestrelm/Creature_We ... ample.html
This is also using CreaturePack which is much more optimal/high performance than the regular export format.
For SkinSwapping and other more advanced operations, I recommend you try CocosCreator ( also a JS engine ):
https://github.com/kestrelm/Creature_We ... cosCreator
The PixiJS SkinSwapping might have issues depending on the version since the engine itself might have disabled dynamic indexing ( it worked in the previous versions ). This will need to be investigated.
Re: Morph Target for Javascript (PixiJS/Phaser)
Does the morph target work with cocos creator?
Re: Morph Target for Javascript (PixiJS/Phaser)
Hello sorry not right now.
Thanks
Thanks