typescript, boilerplate

Discuss issues pertaining to the various game/web runtimes of Creature here.
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Posts: 1
Joined: Sun Jun 21, 2020 11:00 pm

typescript, boilerplate

Post by meiciuc » Mon Jun 22, 2020 10:26 pm

Firstly, Creature is a great product, and I considering buying it!
Secondly, please tell me if there is any ready-made example of a project for Pixie or Phaser (for typescript) - so that it can be simply assembled through the NPM and launched? I wonder if there are errors during assembly (for example, all the examples that I found for Dragonbones are collected with typscript errors)
Thank you.

Posts: 1116
Joined: Thu Feb 19, 2015 2:21 am

Re: typescript, boilerplate

Post by chong » Tue Jun 23, 2020 9:24 am


Thank you for considering Creature. Sorry there are no typeScript examples for Creature for Phaser etc. You can however take a look here at the WebGL repo:

I believe the CocosCreator portion is TypeScript.


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