GAME MAKER STUDIO
Re: GAME MAKER STUDIO
Hello,
Thanks for your question. We do not have an extension for Game Maker Studio yet, perhaps in the future we will have it if the demand for it is high. Right now most users are on the Unity and UE4 runtimes.
Having said that, Creature already supports export to: FBX, Sprite Sheets and Sprite Frames.
This means it should already slot into the Game Maker framework if it supports any of those file formats.
Cheers
Thanks for your question. We do not have an extension for Game Maker Studio yet, perhaps in the future we will have it if the demand for it is high. Right now most users are on the Unity and UE4 runtimes.
Having said that, Creature already supports export to: FBX, Sprite Sheets and Sprite Frames.
This means it should already slot into the Game Maker framework if it supports any of those file formats.
Cheers
Re: GAME MAKER STUDIO
Oh i see, but game maker it´s a very popular engine to, and one animation (image format) weights a lot more than a json animation for example, if you need a game maker studio key i can donate you one, for testing and stuff .
Re: GAME MAKER STUDIO
Thank you for your kind offer! I might take you up on it when I get the time to work on the GameMaker runtime
What programming languages does GameMaker support?
Cheers
What programming languages does GameMaker support?
Cheers
Re: GAME MAKER STUDIO
"GameMaker Language" is the official language of GM, is very similar to C++, i hope you can make a runtime my offer is always open
Re: GAME MAKER STUDIO
i too have no use of this software untill you provide runtime/support for game maker
Some other desirable runtimes:
- construct2
- clickteam fusion
Those are the engines that I have license to use.
Some other desirable runtimes:
- construct2
- clickteam fusion
Those are the engines that I have license to use.
Re: GAME MAKER STUDIO
Hello,
In terms of the engines you have just mentioned, the core Creature JS runtimes are really extensible.
In other words, if I can get some additional help (since the core is already on github anyway), the port to your mentioned engines can happen a lot sooner!
Cheers!
In terms of the engines you have just mentioned, the core Creature JS runtimes are really extensible.
In other words, if I can get some additional help (since the core is already on github anyway), the port to your mentioned engines can happen a lot sooner!
Cheers!
Re: GAME MAKER STUDIO
Hi Chong,
I am more than certain that the developers of said engines would be more than happy to help you create run times for them!
Please, post at their forums or directly email their developers.For game maker, they have a contact form here:
https://www.yoyogames.com/company/contact
The quickest way to get their attention is by filing a bug at the bug tracker:
https://www.yoyogames.com/support/bug
The third approach is to create a thread at their development forum - that way you might get game maker's community to help with an implementation via an extension.
For construct2, I created a new thread at their work in progress forum:
https://www.scirra.com/forum/viewtopic. ... 3&t=165653
For clickteam fusion, your best bet is doing the same- just post at the development forum and see who gets interested.
Please, share a link to the github/etc where you have the JS runtime at those forums.
I am more than certain that the developers of said engines would be more than happy to help you create run times for them!
Please, post at their forums or directly email their developers.For game maker, they have a contact form here:
https://www.yoyogames.com/company/contact
The quickest way to get their attention is by filing a bug at the bug tracker:
https://www.yoyogames.com/support/bug
The third approach is to create a thread at their development forum - that way you might get game maker's community to help with an implementation via an extension.
For construct2, I created a new thread at their work in progress forum:
https://www.scirra.com/forum/viewtopic. ... 3&t=165653
For clickteam fusion, your best bet is doing the same- just post at the development forum and see who gets interested.
Please, share a link to the github/etc where you have the JS runtime at those forums.
Re: GAME MAKER STUDIO
Hello,
Thanks for the info!
Regarding the Construct 2 implementation:
Can you please get the person who wrote a partial Construct 2 Creature plugin to get in touch with me? I will be more than happy to sync up with him/her and provide more sample code and examples with multiple animations.
You can get that person to email me:
creature@kestrelmoon.com
Cheers
Thanks for the info!
Regarding the Construct 2 implementation:
Can you please get the person who wrote a partial Construct 2 Creature plugin to get in touch with me? I will be more than happy to sync up with him/her and provide more sample code and examples with multiple animations.
You can get that person to email me:
creature@kestrelmoon.com
Cheers
Re: GAME MAKER STUDIO
Here is the elephant sample:
https://www.dropbox.com/s/i9zq3ywgpm7pm ... rt.7z?dl=0
It has the following animations:
Default
realWalk
attack1
attack2
death
Let me know if you need more samples, I will be happy to export more for you guys.
Also feel free to ask any technical questions regarding the JS portion of it too.
Cheers
https://www.dropbox.com/s/i9zq3ywgpm7pm ... rt.7z?dl=0
It has the following animations:
Default
realWalk
attack1
attack2
death
Let me know if you need more samples, I will be happy to export more for you guys.
Also feel free to ask any technical questions regarding the JS portion of it too.
Cheers