Custom Poly Mesh - Manual Edges

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Joined: Wed May 09, 2018 7:55 pm

Custom Poly Mesh - Manual Edges

Post by denin » Fri Jun 15, 2018 2:36 pm


I am using a custom polygon mesh for use with a mesh motor animation. The problem I have is when I add a vertex to the mesh it auto generates the triangles, often in less than ideal ways. When I animate with these triangles it warps the image in undesirable ways. I could solve this if I could create or split the triangles in a more appropriate way but I can't seem to find a way to put an edge between two vertices. How can I put an edge between two vertices of my choosing for a custom poly mesh?

Thanks for your time.

Posts: 824
Joined: Thu Feb 19, 2015 2:21 am

Re: Custom Poly Mesh - Manual Edges

Post by chong » Fri Jun 15, 2018 4:16 pm


Here are the ways to split a triangle with the Custom Poly tool: ... t.mp4?dl=0

If you click inside the triangle, it generates more triangles via subdivision.
If you click on one of the sides, it splits in the behavior according to the video above.

Hope this is useful.


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