MonoGame support

Discuss issues pertaining to the various game/web runtimes of Creature here.
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nadako
Posts: 6
Joined: Wed Jan 09, 2019 4:25 pm

MonoGame support

Post by nadako » Wed Jan 09, 2019 4:31 pm

I have noticed that the monogame tree hasnt been updated in 2 years. Is there still support for it? I was able to get the example file to work but i had to fix some things in it to get it working. In the CreatureRenderer.cs under CreateRenderingData i had to change typeof(int) to IndexElementSize.ThirtyTwoBits

Our artist is using Creature right now and the json that is exported doesnt contain any data for where the Images are inside the sprite sheet. Did something change?

chong
Posts: 974
Joined: Thu Feb 19, 2015 2:21 am

Re: MonoGame support

Post by chong » Wed Jan 09, 2019 6:04 pm

Hello,

No the JSON export format did not change. There is a possibility that gap step compression isn't supported yet, you can export with gap step of = 1 to try it out. Will take a look at updating the runtimes when there are cycles. Right now there is a new update coming up for the editor which is due soon.

Cheers

chong
Posts: 974
Joined: Thu Feb 19, 2015 2:21 am

Re: MonoGame support

Post by chong » Wed Jan 09, 2019 6:43 pm

Hello,

This is an update, looks like gap step compression is not yet supported in the monogame runtimes.
However, the Unity C# version is up to date and does support it:
https://github.com/kestrelm/Creature_Un ... eModule.cs

Will look into updating the C# version, the key function to update/modify is called:

Code: Select all

FillBoneCache
The monogame version is older and does not support it yet.

nadako
Posts: 6
Joined: Wed Jan 09, 2019 4:25 pm

Re: MonoGame support

Post by nadako » Thu Jan 10, 2019 12:00 am

Are their any tutorials for loading in and setting up the MetaData in monogame?

chong
Posts: 974
Joined: Thu Feb 19, 2015 2:21 am

Re: MonoGame support

Post by chong » Thu Jan 10, 2019 12:26 am

MetaData support is not yet in for Monogame.

However, the good news is I will be updating the core Monogame runtimes soon so they can load in gap step compressed files ( basically they will work with the latest Creature Editor exports )

Thanks

chong
Posts: 974
Joined: Thu Feb 19, 2015 2:21 am

Re: MonoGame support

Post by chong » Thu Jan 10, 2019 3:26 am

Gap Step Compression support updated and now checked in:
https://github.com/kestrelm/Creature_MonoGame

Thanks

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