Undo / Redo problem in manual weighting mode

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Vlad-M-1
Posts: 7
Joined: Tue Nov 06, 2018 2:33 pm

Undo / Redo problem in manual weighting mode

Post by Vlad-M-1 » Sat Jan 19, 2019 3:21 am

Hello again,

In some circumstances undo / redo events stop being recorded in manual weighting mode.

First scenario. Steps to reproduce:
1. Open Creature
2. Create a new project and import some basic atlas
3. Go to Rig mode
4. Add some bone
5. Add some weight to it manually. Undo /Redo works for now.
6. Go either to Meshing or Animate mode
7. Return to Rig mode
8. Paint some more weights
9. Look into Edit menu. Undo item is inactive.

If you use auto weighting, the event will be recorded. It doesn't work with manual weighting only.

Second scenario:
1. Open Creature
2. Open existing project
3. Go to Rig mode
4. Paint some weights manually
5. Look into Edit menu. Undo item is inactive.

chong
Posts: 953
Joined: Thu Feb 19, 2015 2:21 am

Re: Undo / Redo problem in manual weighting mode

Post by chong » Sat Jan 19, 2019 3:50 am

Hello,

Thanks for the bug report. Will investigate.

Thanks

chong
Posts: 953
Joined: Thu Feb 19, 2015 2:21 am

Re: Undo / Redo problem in manual weighting mode

Post by chong » Sat Jan 19, 2019 5:51 am

Hello,

An update : Good news, this bug will be fixed for the next release.

Thanks

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