[Cocos Creator] Sprite Frame Manager

Discuss issues pertaining to the various game/web runtimes of Creature here.
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yuga
Posts: 2
Joined: Mon Mar 04, 2019 3:24 pm

[Cocos Creator] Sprite Frame Manager

Post by yuga » Tue Mar 05, 2019 7:26 am

Hi,

I use the sample file to execute in cocos creator, the Sprite Frame Manager function does not work properly.

Is there anyting I missed?

Cocos Creator version: 2.1.0

Image

chong
Posts: 946
Joined: Thu Feb 19, 2015 2:21 am

Re: [Cocos Creator] Sprite Frame Manager

Post by chong » Tue Mar 05, 2019 7:41 am

I just tested it and it works:

Image

Cocos Creator takes in the CreaturePack format, also remember to check the UV Swaps option when doing Game Engine Export to enable Sprite Swapping.

Thanks

yuga
Posts: 2
Joined: Mon Mar 04, 2019 3:24 pm

Re: [Cocos Creator] Sprite Frame Manager

Post by yuga » Tue Mar 05, 2019 8:16 am

It has been resolved. :)

Thanks for your quick responses.

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