UE4 Swappable Inventory System

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PDubulous
Posts: 3
Joined: Sun May 03, 2020 9:02 pm

UE4 Swappable Inventory System

Post by PDubulous » Sun May 03, 2020 9:10 pm

I saw the tutorial on swapping parts that is built into Creature, but what about doing this in UE4? Is it possible to build a complete inventory swapping system using the output from Creature. I am pretty familiar with Blueprint and thats what I use in UE4. I know there will be some hefty set up done there, but Im usually a 3d guy and Im wondering how it all works with the output from this software. Thanks!

chong
Posts: 1117
Joined: Thu Feb 19, 2015 2:21 am

Re: UE4 Swappable Inventory System

Post by chong » Mon May 04, 2020 8:10 am

Hello,

You can take a look at the SkinSwap to see if it fits your needs. However, it might be a bit more cumbersome for large numbers of items.

Thanks

PDubulous
Posts: 3
Joined: Sun May 03, 2020 9:02 pm

Re: UE4 Swappable Inventory System

Post by PDubulous » Mon May 04, 2020 3:30 pm

Ill give it a go. Thanks!

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